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Discussion on Ultimate Team's Future

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Post by Weakling Sat Feb 20, 2010 4:44 pm

Don't worry, I still plan to keep Ultimate Team running. But there is a number of reasons that a discussion is needed.

a) Battles are very repetitive and tedious to update.
b) Buying packs seems to ruin the fun of trying to build an amazing team.
c) It's literally request after request after request.
d) It is too easy to beat trainers.
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles.
f) There doesn't seem to be much to do other than battle.
g) The level system doesn't work.
h) Lack of depth.

Discuss how these issues can be fixed, and how else the game can be made more fun without the workload tripling.


Last edited by Weakling on Sat Feb 20, 2010 4:51 pm; edited 4 times in total
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Post by Guizy Sat Feb 20, 2010 4:46 pm

Maybe... Contests?

SCRATCH THAT.


Last edited by Guizaum on Sat Feb 20, 2010 4:48 pm; edited 1 time in total
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Post by Guest Sat Feb 20, 2010 4:47 pm

Moar Rival battles, for one.
I'll make tiers, if you want

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Post by Weakling Sat Feb 20, 2010 4:48 pm

To be perfectly honest, I don't see how contests help... more work to achieve nothing team-wise.

There was going to be a rival battle (hence the 3 least favourite basics) after gym 3, it is just more battling.
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Post by Guest Sat Feb 20, 2010 4:50 pm

I'm thinking about battling.
But what's your opinion on the tiers?

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Post by Weakling Sat Feb 20, 2010 4:50 pm

Tiers for what?
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Post by Guest Sat Feb 20, 2010 4:52 pm

Tiers for the pokemon, of course!

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Post by Weakling Sat Feb 20, 2010 4:53 pm

a) Battles are very repetitive and tedious to update.
b) Buying packs seems to ruin the fun of trying to build an amazing team. Some sort of catching system?
c) It's literally request after request after request. One battle per person per day?
d) It is too easy to beat trainers. Choose attacks rather than RNG?
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles.
f) There doesn't seem to be much to do other than battle.
g) The level system doesn't work.
h) Lack of depth.

Possible solutions in bold.

We already have it split into basic/trainer/ace pretty much, though.
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Post by Weakling Sat Feb 20, 2010 4:55 pm

a) Battles are very repetitive and tedious to update.
b) Buying packs seems to ruin the fun of trying to build an amazing team. Some sort of catching system?
c) It's literally request after request after request. One battle per person per day?
d) It is too easy to beat trainers. Choose attacks rather than RNG?
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles.
f) There doesn't seem to be much to do other than battle.
g) The level system doesn't work.
h) Lack of depth.

Other ideas:

Areas? For example you could go to Viridian Forest and catch bug types and battle bug type trainers. You could unlock different areas at different points.
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Post by Guest Sat Feb 20, 2010 4:56 pm

Choosing attacks would be more fun for updaters, so I'm for it.
2 battles a day.
Catching system? I like it.
I like the going other places thing. I like it a lot.

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Post by Weakling Sat Feb 20, 2010 4:59 pm

a) Battles are very repetitive and tedious to update.
b) Buying packs seems to ruin the fun of trying to build an amazing team. Some sort of catching system?
c) It's literally request after request after request. One battle per person per day?
d) It is too easy to beat trainers. Choose attacks rather than RNG?
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles.
f) There doesn't seem to be much to do other than battle.
g) The level system doesn't work.
h) Lack of depth.

Other ideas:

Areas? For example you could go to Viridian Forest and catch bug types and battle bug type trainers. You could unlock different areas at different points.

Side-Quests? Like in Gold/Silver/Crystal you had to get the antidote for Jasmine, you could do quests for points and other rewards.

Items? Change the TM Shop into a Poke Mart, with better items as time goes by.
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Post by Guizy Sat Feb 20, 2010 5:00 pm

Good stuff!
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Post by Guizy Sat Feb 20, 2010 5:02 pm

a) Battles are very repetitive and tedious to update.
b) Buying packs seems to ruin the fun of trying to build an amazing team. Some sort of catching system?
c) It's literally request after request after request. One battle per person per day?
d) It is too easy to beat trainers. Choose attacks rather than RNG?
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles. Cap them?
f) There doesn't seem to be much to do other than battle. Areas/ Sidequests
g) The level system doesn't work.
h) Lack of depth.

Solutions in bold
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Post by Guest Sat Feb 20, 2010 5:03 pm

Side-Quests? Like in Gold/Silver/Crystal you had to get the antidote for Jasmine, you could do quests for points and other rewards.

How would that work? Would you have to go to a certain area and battle a trainer or two to get the antidote? You could make it like URT and have a mission board.

Items? Change the TM Shop into a Poke Mart, with better items as time goes by.

NO REVIVES, though.

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Post by Weakling Sat Feb 20, 2010 5:07 pm

a) Battles are very repetitive and tedious to update. Combining the area idea of one-type trainers and choosing attacks instead of RNG could help?
b) Buying packs seems to ruin the fun of trying to build an amazing team. Some sort of catching system?
c) It's literally request after request after request. One battle per person per day?
d) It is too easy to beat trainers. Choose attacks rather than RNG?
e) People seem to somehow get an amazing Pokemon at the beginning (Aerodactyl, my Cranidos) through these easy battles. Put my foot down and stop being so generous about packs and edit the leveling system?
f) There doesn't seem to be much to do other than battle. Areas and side-quests?
g) The level system doesn't work. Instead of going off base stats, Pokemon could be given low stats based on their base stats and you could build them up through levels?
h) Lack of depth. Side-quests?

Other ideas:

Areas? For example you could go to Viridian Forest and catch bug types and battle bug type trainers. You could unlock different areas at different points.

Side-Quests? Like in Gold/Silver/Crystal you had to get the antidote for Jasmine, you could do quests for points and other rewards.

Items? Change the TM Shop into a Poke Mart, with better items as time goes by.

In response to Sweet, there wouldn't be revives obviously, a mission board could be a good idea. They could unlock certain areas (look for a certain item in a new area somehow by battling people) or battle one good Pokemon that is troubling a town?
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Post by Guizy Sat Feb 20, 2010 5:09 pm

WAIT! ANOTHER IDEA!

Regions. Beat one's E4 and you go to another one.

Event packs give one of the trio of that region

EXAMPLE:
KANTO
1st: Articuno
2nd: Zapdos
3rd: Moltres

Your old pokes of the other region is kept inside a box.
Whenever you go back to it you get them back, so that you will not be UBA powered for the next region. We do not want lvl 100 by the 4th Johto gym, do we?

Also you can get kanto pokemon in kanto AND ONLY KANTO, etc.
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Post by Weakling Sat Feb 20, 2010 5:13 pm

The problem with that is repetitiveness. There are only so many different basic Pokemon in Kanto, for example. Besides, once one person reaches Johto it would be a lot of work doing multiple regions at once.

I do like the concept though. It could be less strict about Pokemon in it (mainly Kanto, but some of other regions too). So Viridian Forest may have Weedle, Caterpie, Pidgey, Pikachu, Spinarak, Burmy or something like that. People could choose which region they want to be in, then they could trade with people in different regions and the next season could move on to a new region.
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Post by Guizy Sat Feb 20, 2010 5:14 pm

That's good as well.
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Post by Guest Sat Feb 20, 2010 5:16 pm

Guizaum wrote:WAIT! ANOTHER IDEA!

Regions. Beat one's E4 and you go to another one.

Event packs give one of the trio of that region

EXAMPLE:
KANTO
1st: Articuno
2nd: Zapdos
3rd: Moltres

Your old pokes of the other region is kept inside a box.
Whenever you go back to it you get them back, so that you will not be UBA powered for the next region. We do not want lvl 100 by the 4th Johto gym, do we?

Also you can get kanto pokemon in kanto AND ONLY KANTO, etc.

I like it, BUT people would have more of a chance to get Aero in Kanto, Larvitar in Johto, and the like. How would battles with other users work? They have to be in your region?

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Post by Weakling Sat Feb 20, 2010 5:16 pm

Thing about that is I really don't see how it helps the game at all.
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Post by Guizy Sat Feb 20, 2010 5:18 pm

Aerodactyls aren't wild. They appear only after 6th gym
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Post by Weakling Sat Feb 20, 2010 5:20 pm

It doesn't have to be a carbon copy of FRLG.
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Post by Guizy Sat Feb 20, 2010 5:21 pm

...
I don't know anymore.
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Post by Guest Sat Feb 20, 2010 5:22 pm

Yes, we need to focus on the aspects of battling.

Depening on where you are(Viridian Forest, Mt. Pyre, etc.) there are different effects? In Viridian Forest, fire type moves cause a wildfire that damages like hail against all non fire types, bug type moves are powered up, and stuff like that?

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Post by Guizy Sat Feb 20, 2010 5:24 pm

That's cool, like Pokemon Royal Rumble on Serebii. I like it!
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